Gaming Stocks — Analysis & Key Financial Data
Gaming Stocks bring together companies that share index membership or exposure to a structural theme. Investors often use these baskets to see which constituents currently look strongest on fundamentals, valuation, and quality — and which names may already be priced for perfection. This page shows gaming stocks with Invest Viable's Investment Scores, base valuations, and key financial data so you can compare constituents side by side. Use it as a transparent screening layer on top of the index or theme, not as a list of recommendations.
- Stocks matching
- 3,190
- Latest data
- 2026-06-28
Highest Investment Scores in Gaming Stocks
Top-rated stocks by Investment Score
- Price
- $91.19
- Fair Value
- $355.29
- Market Cap
- $21.2B
- Margin
- +289.6%
- Price
- $175.25
- Fair Value
- $263.72
- Market Cap
- $2.3B
- Margin
- +50.5%
- Price
- $41.36
- Fair Value
- $55.84
- Market Cap
- $1.1B
- Margin
- +35.0%
- Price
- $72.34
- Fair Value
- $69.18
- Market Cap
- $5.1B
- Margin
- -4.4%
Gaming Stock List
| Company | Price | Fair Value | Score | Market Cap | P/E | EPS | Yield |
|---|---|---|---|---|---|---|---|
Adicet Bio, Inc. ACET | $8.56 | — | 26 | $78M | -0.6 | $-10.13 | 0.00% |
Z Squared Inc. ZSQR | $11.67 | — | 19 | $78M | -5.1 | $-1.95 | 0.00% |
Total Return Securities Fund SWZ | $5.94 | — | 77 | $77M | 4.3 | $1.13 | 0.00% |
Elicio Therapeutics, Inc. ELTX | $4.00 | — | 16 | $76M | -1.7 | $-2.21 | 0.00% |
DLH Holdings Corp. DLHC | $5.30 | $11.63 | 42 | $76M | -16.6 | $-0.31 | 0.00% |
Happy City Holdings Limited Class A Ordinary shares HCHL | $3.96 | — | 3 | $76M | -31.0 | $-0.13 | 0.00% |
Quantum X Labs Inc. QXL | $5.59 | — | 3 | $76M | -2.9 | $-1.41 | 0.00% |
Nano-X Imaging Ltd. NNOX | $1.21 | — | 29 | $76M | -1.0 | $-1.09 | 0.00% |
Spruce Biosciences, Inc. SPRB | $55.88 | — | 29 | $76M | -1.5 | $-27.11 | 0.00% |
American Vanguard Corporation AVD | $2.71 | $7.90 | 26 | $75M | -1.7 | $-1.59 | 0.00% |
Gambling.com Group Ltd GAMB | $2.13 | $20.92 | 42 | $75M | -1.6 | $-1.29 | 0.00% |
BARK, Inc. BARK | $9.58 | — | 23 | $75M | -1.9 | $-4.52 | 0.00% |
OFS Credit Company, Inc. OCCI | $2.59 | — | 35 | $75M | -2.1 | $-1.20 | 43.92% |
Gain Therapeutics, Inc. GANX | $1.98 | — | 26 | $75M | -3.0 | $-0.50 | 0.00% |
Kestrel Group Ltd KG | $8.80 | — | 35 | $74M | 0.8 | $5.12 | 0.00% |
Anfield Energy Inc. Common Shares AEC | $4.08 | — | 16 | $74M | -3.8 | $-1.38 | 0.00% |
NeoVolta Inc NEOV | $2.35 | — | 19 | $74M | -6.5 | $-0.29 | 0.00% |
Datacentrex, Inc. DTCX | $1.81 | — | 32 | $73M | -4.4 | $-0.41 | 0.00% |
Verrica Pharmaceuticals Inc. VRCA | $6.50 | — | 32 | $73M | -4.4 | $-1.67 | 0.00% |
eXoZymes, Inc. EXOZ | $8.42 | — | 19 | $73M | -7.0 | $-1.14 | 0.00% |
Edesa Biotech, Inc. EDSA | $7.67 | — | 29 | $73M | -6.1 | $-1.27 | 0.00% |
JFB Construction Holdings Class A Common Stock JFB | $4.69 | — | 35 | $72M | -8.3 | $-0.65 | 0.00% |
Heidmar Maritime Holdings Corp. HMR | $1.17 | — | 52 | $72M | -5.6 | $-0.21 | 0.00% |
VisionWave Holdings, Inc. VWAV | $4.62 | — | 10 | $72M | -2.5 | $-1.66 | 0.00% |
Advanced Flower Capital Inc. AFCG | $3.24 | $19.14 | 39 | $71M | -4.9 | $-0.57 | 11.18% |
About gaming stocks
Gaming has been one of the most dynamic categories in entertainment over the past two decades. The shift from packaged-goods console releases to digital distribution, then to in-game monetisation and live-service franchises, has produced businesses with much more recurring revenue than the older release-cycle model could generate. Mobile gaming added another layer with different unit economics — much shorter session lengths, much wider audience reach, and free-to-play monetisation. The largest interactive-entertainment publishers now look closer to recurring-software businesses than to traditional media in cash-flow profile.
The screener also picks up gaming-hardware specialists and the casino-and-online-gambling operators where gaming is the primary classification. The financial profiles inside this list vary widely, and the page surfaces the supporting metrics so the differences between recurring-engagement publishers, hardware specialists, and gambling operators stay visible.
What this page is for
This page is a screener and reference surface, not editorial coverage. The list above refreshes with each data update; the methodology, FAQ, and related categories below stay in place so the page is useful both for somebody arriving from a specific search and for somebody scanning the theme for the first time.
If you want to value a single gaming stock end-to-end rather than scan the theme, the Invest Viable Valuator walks through the same models we use to compute the base valuations on this page.
Where you'll find Gaming Stocks
This theme typically shows up across the sectors below. Each sector page lists every covered name with the same Investment Score model and base-valuation pipeline.
How we screen Gaming Stocks
A company appears on this page when our taxonomy classifies its primary business as gaming — interactive entertainment publishers, mobile gaming, gaming hardware, and casino-and-gambling operators where applicable.
- Listed on a US exchange (NYSE / Nasdaq) and tagged Gaming in our theme taxonomy.
- Includes console, PC, and mobile interactive-entertainment publishers, gaming-engine and platform companies, gaming-hardware specialists, and casino / online-gambling operators whose primary classification falls in the gaming theme.
- Investment Score and base valuation computed by the same models used elsewhere on Invest Viable.
Frequently asked questions
Which companies count as gaming stocks?
Interactive-entertainment publishers (console, PC, and mobile), gaming engines and platform technology companies, gaming-hardware specialists, and the casino-and-online-gambling operators where gaming is the primary classification. Companies with mixed media exposure are classified by their primary revenue mix.
How are gaming stocks valued?
Publishers are valued on franchise economics — release cadence, in-game monetisation, recurring-engagement metrics — rather than on unit-shipment economics that older video-game businesses ran on. Hardware specialists carry capital-equipment economics. Gambling operators have regulated-revenue conventions closer to leisure-and-hospitality. Our base valuations apply the appropriate methods.
Why does the page span Communication Services and Consumer Discretionary?
Gaming sits across the sector boundary depending on classification. Pure-play interactive entertainment publishers usually sit in Communication Services post-2018 reclassification; gambling operators typically classify as Consumer Discretionary. The screener treats every name on this page through the same valuation pipeline.
Are gaming stocks defensive or cyclical?
They've historically held up better than broader Consumer Discretionary in downturns because gaming is a relatively low-cost-per-hour entertainment option, but the category isn't immune to recession. Mobile gaming and recurring-engagement franchises have produced more durable cash flow than older release-driven console businesses.
Does Invest Viable recommend specific gaming stocks?
No. This page is a screener and analysis surface, not a recommendation list. Each stock is shown with its underlying financial data, base valuation, and Investment Score so you can do your own research. Invest Viable does not publish buy or sell calls on individual securities.